Adaption of Fuzzy Rule-Based Systems for Game Playing .
Hisao IshibuchiRyoji SakamotoTomoharu NakashimaPublished in: FUZZ-IEEE (2001)
Keyphrases
- game playing
- fuzzy rule based systems
- rule base
- fuzzy logic
- fuzzy rules
- fuzzy systems
- membership functions
- genetic programming
- fuzzy model
- genetic algorithm
- fuzzy modeling
- knowledge extraction
- video games
- multi player
- game tree search
- game tree
- imperfect information
- takagi sugeno
- general game playing
- attitudes toward
- fuzzy control
- game play
- soft computing
- artificial intelligence
- computer games
- learning outcomes
- expert systems
- neural network