Towards a physiology based difficulty control system for serious games.
Máté KölesLuca SzegletesBertalan ForstnerPublished in: CogInfoCom (2015)
Keyphrases
- serious games
- control system
- virtual environment
- game engine
- video games
- design principles
- game development
- fuzzy logic
- educational games
- closed loop
- control strategy
- game play
- control law
- learning processes
- virtual characters
- intelligent tutoring
- learning scenarios
- computer games
- educational tools
- heart rate
- real time
- social skills
- real environment
- game based learning
- game design
- virtual reality
- usability testing
- data structures and algorithms
- communication skills
- relational databases