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A quadratic spline approximation using detail multi-layer for soft shadow generation in augmented reality.
Hoshang Kolivand
Zakiah Noh
Mohd Shahrizal Sunar
Published in:
Multim. Tools Appl. (2014)
Keyphrases
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augmented reality
multi layer
virtual objects
mixed reality
neural network
virtual reality
human computer interaction
neural nets
real scenes
molecular structures
head mounted display
user interface
real environment
tangible interaction
live video
light source
computer vision