What Kind of World Do You Want to Live In? Positive Interdependence and Collaborative Processes in the Tangible Tabletop Land-Use Planning Game Youtopia.
Alyssa Friend WiseAlissa Nicole AntleJillian L. WarrenAaron MayMin FanAnna MacaranasPublished in: CSCL (2015)
Keyphrases
- tangible user interface
- role playing game
- tangible user interfaces
- game players
- computer games
- video games
- soccer game
- augmented reality
- real time
- nash equilibrium
- game theoretic
- game design
- educational games
- game playing
- positive and negative
- game theory
- virtual world
- online game
- physical objects
- multi touch
- world model
- game play
- mobile games
- game based learning
- game tree search
- virtual reality
- data sets
- learning games
- learning companion
- optimal strategy
- positively correlated
- role playing
- pursuit evasion
- search algorithm