Parallel view-dependent tessellation of Catmull-Clark subdivision surfaces.
Anjul PatneyMohamed S. EbeidaJohn D. OwensPublished in: High Performance Graphics (2009)
Keyphrases
- view dependent
- subdivision scheme
- multiresolution
- image based rendering
- d scene
- multi view
- hierarchical representation
- texture mapping
- free form
- depth map
- computer graphics
- multiple views
- photorealistic
- surface reconstruction
- three dimensional
- range data
- d mesh
- depth images
- image processing
- stereo vision
- virtual reality
- object detection
- viewpoint
- multiscale