A time sequence-oriented concept map approach to developing educational computer games for history courses.
Hui-Chun ChuKai-Hsiang YangJing-Hong ChenPublished in: Interact. Learn. Environ. (2015)
Keyphrases
- computer games
- concept maps
- digital storytelling
- educational games
- educational software
- games based learning
- distance education
- learning objects
- serious games
- learning tools
- e learning
- concept mapping
- pilot study
- learning process
- game design
- video games
- role playing game
- commercial games
- school education
- game play
- quest atlantis
- early childhood
- distance learning
- elementary school
- digital games
- game playing
- educational settings
- blended learning
- learning technologies
- domain ontology
- empirical evidence
- intelligent tutoring systems
- game based learning
- higher education
- general purpose
- game development
- online course
- knowledge building
- learning algorithm
- learning community
- learning materials
- knowledge acquisition
- online learning
- mobile devices
- learning environment
- artificial intelligence