Steady-State VEP-Based Brain-Computer Interface Control in an Immersive 3D Gaming Environment.
Edmund C. LalorSimon P. KellyCiarán FinucaneRobert BurkeJohn R. SmithRichard B. ReillyGary McDarbyPublished in: EURASIP J. Adv. Signal Process. (2005)
Keyphrases
- steady state
- operating conditions
- markov chain
- virtual environment
- virtual world
- game players
- state dependent
- product form
- steady states
- feedback loop
- explicit expressions
- real time
- queue length
- control strategy
- mobile robot
- arrival rate
- control system
- queueing networks
- variance estimator
- queueing model
- loss probability
- heavy traffic
- limit cycle
- control loop
- predictive control
- service times
- fault diagnosis
- machine learning