Help Me Create Smart Things: How to Support Design and Art Students at a Distance.
Rosella GennariEftychia RoumeliotiSeçil Ugur YavuzPublished in: IS-EUD (2021)
Keyphrases
- active participation
- learning environment
- experiential learning
- learning experience
- creative problem solving
- collaborative learning environment
- student learning
- high school
- higher education
- case study
- learning scenarios
- pedagogical model
- curriculum design
- collaborative learning
- social aspects
- lifelong learning
- learning styles
- learning activities
- interactive learning environments
- engineering students
- educational environment
- cognitive tools
- classroom activities
- design studio