Login / Signup
Effect of Using Embodied Avatars on Turn-taking during Conversational Activities in a Social VR Space.
Shota Sawada
SunKyoung Kim
Masakazu Hirokawa
Kenji Suzuki
Published in:
TALE (2021)
Keyphrases
</>
turn taking
multi party
virtual reality
virtual environment
virtual space
social interaction
virtual world
intelligent agents
social media
collaborative activities
computer mediated
multi modal
privacy preserving
social networks
higher education
three dimensional
multimedia