Examining the potential impact of digital game making in curricula based teaching: Initial observations.
Thomas Hughes-RobertsDavid J. BrownHelen BoultonAndrew M. BurtonNicholas ShoplandDominic MartinovsPublished in: Comput. Educ. (2020)
Keyphrases
- potential impact
- digital games
- digital game based learning
- educational tool
- secondary school
- learning environment
- learning tools
- computer games
- educational games
- game based learning
- learning systems
- higher education
- distance learning
- artificial intelligence
- digital media
- computer science
- learning experience
- high school
- learning analytics
- virtual environment
- learning process
- user interface
- foreign language learners