GPU-based real-time terrain rendering: Design and implementation.
Rui ZhaiKe LuWeiguo PanShuangfeng DaiPublished in: Neurocomputing (2016)
Keyphrases
- real time
- graphics hardware
- design methodology
- efficient implementation
- vlsi architecture
- texas instruments
- multiresolution
- real time control
- high fidelity
- implementation issues
- fpga hardware
- multimedia communication
- three dimensional
- case study
- future development
- vision system
- hardware architecture
- user interface
- ray casting
- real time rendering
- fpga device
- terrain modeling
- parallel distributed
- computer vision