Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns.
Nick BallouSebastian DeterdingIoanna IacovidesLaura HelsbyPublished in: CHI (2022)
Keyphrases
- computer games
- video games
- educational games
- game players
- game play
- games played
- serious games
- digital games
- game based learning
- multi player
- game design
- game playing
- mobile games
- online game
- game development
- game theory
- data sets
- coalitional games
- general game playing
- early warning
- learning experience
- learning process
- nash equilibrium
- human decision making
- two player games
- decision making