Compressed Coverage Masks for Path Rendering on Mobile GPUs.
Pavel KrajcevskiDinesh ManochaPublished in: IEEE Trans. Vis. Comput. Graph. (2016)
Keyphrases
- graphics hardware
- mobile devices
- mobile phone
- data structure
- mobile sensor networks
- graphics processors
- general purpose
- mobile applications
- parallel processing
- real time
- edge detection
- shortest path
- computer graphics
- mobile environments
- context aware
- volume rendering
- high fidelity
- mobile learning
- morphological operations
- smart phones
- mobile users
- computing environments
- high quality
- gpu implementation
- packet transmission
- image based rendering
- mobile networks
- data compression
- d scene
- sensor networks
- video sequences