Generalized penetration depth for penalty-based six-degree-of-freedom haptic rendering.
Maxim KolesnikovMilos ZefranPublished in: Robotica (2008)
Keyphrases
- high fidelity
- computer graphics
- free viewpoint
- real time
- depth map
- high quality
- virtual environment
- depth information
- ray tracing
- image generation
- d scene
- stereo matching
- image synthesis
- input image
- image based rendering
- texture mapping
- penalty function
- virtual view
- high resolution
- motion parallax
- haptic interaction
- realistic rendering