Exploring Learner Behavioral Patterns in Virtual-Reality-Based Role-playing for Teaching Training.
Zhaihuan DaiFengfeng KeChih-Pu DaiPublished in: ICLS (2020)
Keyphrases
- virtual reality
- role playing
- behavioral patterns
- virtual training
- virtual environment
- e learning
- virtual reality technology
- computer graphics
- augmented reality
- virtual world
- behavior patterns
- learning environment
- virtual humans
- virtual laboratory
- photorealistic
- learning process
- three dimensional
- computer animation
- virtual learning environments
- virtual museum
- multi sensory
- collaborative virtual environments
- user behavior
- learning materials
- online learning
- virtual space
- pattern recognition
- metadata