Visual EMG Biofeedback System in a Virtual Reality Space for Relearning Internal Models* -Case studies focusing on equilibrium point velocity-.
Tetsuya AndoYuto OkamotoKazuhiro MatsuiKeita AtsuumiKazuhiro TaniguchiHiroaki HiraiAtsushi NishikawaPublished in: SII (2023)
Keyphrases
- virtual reality
- case study
- virtual environment
- visual data mining
- virtual space
- computer graphics
- augmented reality
- virtual world
- equilibrium point
- photorealistic
- interactive virtual
- virtual humans
- sufficient conditions
- force feedback
- visual exploration
- collaborative virtual environments
- pattern recognition
- three dimensional