On the effectiveness of using virtual reality games in social marketing.
Anna BorawskaMariusz BorawskiKonrad BiercewiczMalgorzata LatuszynskaJaroslaw DudaPublished in: KES (2020)
Keyphrases
- virtual reality
- virtual environment
- social media
- three dimensional
- computer graphics
- augmented reality
- virtual world
- virtual reality technology
- visual data mining
- website
- virtual humans
- virtual museum
- computer animation
- social interaction
- multi sensory
- photorealistic
- interactive virtual
- virtual space
- social networks
- virtual training
- computer generated forces
- tangible user interface
- data visualization
- digital museum
- force feedback
- data mining
- multiagent systems
- vision system
- digital libraries
- machine learning