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Space Foosball: Coupling Tangible Interfaces with a Real-time Game Physics Engine.
Hyunwoo Bang
Yunsil Heo
Jinwook Kim
Young J. Kim
Published in:
VRIPHYS (2009)
Keyphrases
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real time
low cost
game engine
physical objects
search space
space time
video games
computer games
virtual world
game theory
mobile robot
game playing
higher dimensional
low dimensional
game play
neural network
data sets