Using Immersive Virtual Reality to Explore the Learning Performance and Cognitive Load of Students in STEAM Electronic Circuits Learning.
Yu-Ping ChengChin-Feng LaiShu-Chen ChengYueh-Min HuangPublished in: ICITL (2022)
Keyphrases
- cognitive load
- virtual reality
- learning process
- learning algorithm
- e learning
- skill acquisition
- elementary school
- learning analytics
- human computer interaction
- reinforcement learning
- computational model
- computer graphics
- virtual world
- learning community
- virtual environment
- college students
- working memory
- computer literacy
- image processing
- interactive virtual