Procedural Level Generation for Augmented Reality Games.
Sasha AzadCarl SaldanhaCheng-Hann GanMark O. RiedlPublished in: AIIDE (2016)
Keyphrases
- augmented reality
- learning games
- computer generated imagery
- virtual objects
- virtual reality
- mixed reality
- multi user
- markerless
- promising experimental results demonstrate
- real scenes
- human computer interaction
- real environment
- video games
- computer games
- computer graphics
- mobile augmented reality
- camera tracking
- head mounted display
- computer generated images
- molecular structures
- high resolution
- computer vision