Information Technology and Edutainment: Education and Entertainment in the Age of Interactivity.
Felice CoronaCarla CozzarelliCarmen PalumboMaurizio SibilioPublished in: Int. J. Digit. Lit. Digit. Competence (2013)
Keyphrases
- information technology
- serious games
- e learning
- digital divide
- south africa
- information society
- educational institutions
- video games
- knowledge society
- information infrastructure
- information and communication technologies
- development of information technology
- computer games
- mobile games
- researchers and practitioners
- higher education
- public policy
- information systems
- web based learning
- virtual environment
- educational technology
- learning tools
- active participation
- technological innovations
- multimedia learning environments
- mobile learning
- learning experience
- st century
- digital storytelling
- multimedia
- virtual characters
- government agencies
- developing countries
- university level
- distance education
- attitudes toward
- human capital
- learning management systems
- distance learning
- interactive narrative