Comparative Design-Based Research: How Afterschool Programs Impact Learners' Engagement with a Video Game Codesign.
Jaemarie SolystJudith Odili UchidiunoErik HarpsteadJonaya KemperRoss HigashiPublished in: CoRR (2023)
Keyphrases
- video games
- learning experience
- digital games
- game based learning
- learning environment
- learning opportunities
- game mechanics
- student engagement
- game players
- educational games
- learning tools
- game design
- game play
- learning process
- learning outcomes
- computer games
- game playing
- cognitive engagement
- learning resources
- e learning
- learning styles
- computer programs
- serious games
- virtual learning environments
- middle school
- language learning
- learning scenarios
- learning processes
- foreign language learning
- learning activities
- helping students
- experimental design
- foreign language
- collaborative learning
- hardware software
- learning community
- learning gains
- mobile learning
- learning materials