Scanning and rendering scene tunnels for virtual city traversing.
Jiang Yu ZhengYu ZhouMin ShiPublished in: VRST (2004)
Keyphrases
- d scene
- ambient occlusion
- image based rendering
- virtual view
- rendered images
- image rendering
- computer graphics
- image generation
- view synthesis
- high fidelity
- image based modeling
- multiple images
- virtual world
- video sequences
- global illumination
- virtual camera
- complex scenes
- virtual environment
- virtual reality
- structured light
- view dependent
- scene understanding
- dynamic scenes
- single image
- high quality
- three dimensional
- photorealistic
- single shot
- real time
- photorealistic rendering
- geometric models
- augmented reality
- scene geometry
- light field
- multiple objects
- connected components
- depth map
- video data
- plenoptic function
- optical flow
- computer vision