Use of the Augmented REality Sandtable (ARES) to Enhance Army CBRN Training.
Julian Abich IVMorgan EudyJennifer MurphyChristopher GarneauYasmina RabyCharles AmburnPublished in: HCI (29) (2018)
Keyphrases
- augmented reality
- mixed reality
- human computer interaction
- markerless
- virtual objects
- mobile augmented reality
- virtual reality
- multi user
- user interface
- camera tracking
- real environment
- live video
- learning games
- computer generated images
- three dimensional
- real scenes
- dynamic environments
- head mounted display
- tangible interaction