Facilitating and automating usability testing of educational technologies.
Mikel VillamañeAinhoa AlvarezPublished in: Comput. Appl. Eng. Educ. (2024)
Keyphrases
- usability testing
- educational technology
- participatory design
- strengths and weaknesses
- learning technologies
- eye tracking
- professional development
- usability problems
- learning methodologies
- blended learning
- computer technology
- attitudes toward
- serious games
- educational games
- databases
- database
- computer games
- eye movements
- higher education
- search interface
- object oriented
- information retrieval