A Persuasive Game to Promote Awareness and Adoption of COVID-19 Precautionary Measures.
Dinesh MulchandaniRita OrjiPublished in: UMAP (Adjunct Publication) (2021)
Keyphrases
- card game
- game theory
- computer games
- video games
- game design
- technology adoption
- game playing
- game play
- case study
- nash equilibrium
- cooperative game
- real time strategy games
- widespread adoption
- nash equilibria
- game theoretic
- data sets
- virtual world
- serious games
- educational games
- learning process
- game based learning
- game development
- stochastic games
- teachable agent
- learning outcomes
- idea generation
- information systems