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The Impact of a Novel Immersive Virtual Reality Technology Associated with Serious Games in Parkinson's Disease Patients on Upper Limb Rehabilitation: A Mixed Methods Intervention Study.

Patricia Sánchez-Herrera-BaezaRoberto Cano-de la CuerdaEdwin Daniel OñaDomingo Palacios-CeñaJorge Pérez-CorralesJuan Nicolas Cuenca-ZaldivarJavier Gueita-RodriguezCarlos Balaguer-Bernaldo de QuirósAlberto Jardón HueteAlicia Cuesta-Gómez
Published in: Sensors (2020)
Keyphrases
  • virtual reality
  • virtual environment
  • serious games
  • image processing
  • artificial intelligence
  • case study
  • three dimensional
  • expert systems
  • virtual world
  • virtual humans