Integrating parson's programming puzzles into a game-based mobile learning application.
Solomon Sunday OyelereJarkko SuhonenTeemu Henrikki LainePublished in: Koli Calling (2017)
Keyphrases
- mobile learning
- mobile devices
- learning experience
- m learning
- mobile phone
- learning activities
- learning tools
- language learning
- learning technologies
- higher education
- ubiquitous learning
- pervasive learning
- learning content
- university students
- learning in higher education
- mobile learning environment
- usability issues
- learning games
- multimedia
- handheld devices
- game based learning
- mobile technologies
- e learning
- student learning
- context aware