BiLSTM and dynamic fuzzy AHP-GA method for procedural game level generation.
Murat IncePublished in: Neural Comput. Appl. (2021)
Keyphrases
- objective function
- significant improvement
- optimization algorithm
- cost function
- high accuracy
- synthetic data
- detection method
- high precision
- prior knowledge
- experimental evaluation
- optimization method
- probabilistic model
- neural network
- dynamic programming
- preprocessing
- data sets
- computer games
- hybrid method
- generation method
- classification method
- learning experience
- segmentation method
- edge detection
- support vector machine
- computational cost
- computational complexity
- multiscale