The LIT ROOM: advancing literacy in children through a networked suite of architectural robotic artifacts.
George J. SchaferKeith Evan GreenIan D. WalkerElise LewisSusan King FullertonPublished in: IDC (2013)
Keyphrases
- mathematics learning
- mobile robot
- high quality
- architectural design
- real time
- language skills
- young children
- high school
- pilot study
- robotic systems
- software architecture
- multimedia
- computer games
- medical images
- school children
- video games
- manipulation tasks
- augmented reality
- tutoring system
- human operators
- real environment
- high level
- primary school
- genetic algorithm
- neural network