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What Do Students Learn When Collaboratively Using A Computer Game in the Study of Historical Disease Epidemics, and Why?
Shannon Kennedy-Clark
Kate Thompson
Published in:
Games Cult. (2011)
Keyphrases
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computer games
high school students
pilot study
university students
undergraduate students
learning environment
learning styles
intelligent tutoring systems
adventure game
autistic children
learning outcomes
distance learning
learning scenarios
learning tools
concept maps
educational software