Evaluation of the Perception of Use of a Serious Game to Assess the Digital Competence of Secondary School Students.
Alejandro CalderónMercedes RuizNuria HurtadoElena OrtaMayte GarcíaNieves Gómez-AguilarManuel TrinidadPublished in: Rev. Iberoam. de Tecnol. del Aprendiz. (2024)
Keyphrases
- secondary school
- serious games
- digital games
- hong kong
- university courses
- video games
- professional development
- online course
- programming education
- secondary education
- game engine
- educational games
- higher education
- virtual environment
- intelligent tutoring systems
- learning scenarios
- design principles
- artificial intelligence
- game play
- digital literacy
- computer games
- mobile learning
- database design
- learning strategies
- learning styles
- software engineering
- learning environment