Evaluating the use of fuzzy logic in an educational game for offering adaptation.
Spyros PapadimitriouKonstantina ChrysafiadiMaria VirvouPublished in: CITS (2019)
Keyphrases
- educational games
- fuzzy logic
- video games
- game design
- computer games
- learning tools
- neural network
- computational intelligence
- fuzzy sets
- foreign language
- game based learning
- decision making
- online game
- game play
- serious games
- educational tools
- expert systems
- simulation game
- conducted an empirical study
- intelligent control
- membership functions
- rough sets
- user centered
- children learn
- teachable agent
- genetic algorithm
- soft computing
- fuzzy rules
- control system
- artificial intelligence
- computer assisted
- user interface design
- social media
- case study
- educational video games