Teaching and Learning Cybersecurity Awareness with Gamification in Smaller Universities and Colleges.
Richard MatovuJoshua C. NwokejiTerry S. HolmesMd Tajmilur RahmanPublished in: FIE (2022)
Keyphrases
- learning process
- reinforcement learning
- learning systems
- learning algorithm
- thinking skills
- higher education
- hybrid learning
- e learning
- computer programming
- web based learning
- distance learning
- online learning
- learning analytics
- computer technology
- learning community
- problem based learning
- effective learning
- serious games
- hong kong
- user experience
- learning sciences
- lifelong learning
- teacher education
- college level