Increasing collaborative communications in a programming course with gamification: a case study.
Antti KnutasJouni IkonenUolevi NikulaJari PorrasPublished in: CompSysTech (2014)
Keyphrases
- programming course
- case study
- automatic assessment
- computer programming
- collaborative learning
- student learning
- programming education
- peer assessment
- introductory programming
- program comprehension
- user experience
- serious games
- source code
- teaching materials
- learning algorithm
- learning objects
- general purpose
- computer science
- introductory computer