Research Status and Trends of the Gamification Design for Visually Impaired People in Virtual Reality.
Shufang TanWendan HuangJunjie ShangPublished in: HCI (33) (2022)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- computer interface
- augmented reality
- collaborative virtual environments
- three dimensional
- user interface
- virtual laboratory
- tangible user interface
- virtual museum
- computer animation
- current status
- photorealistic
- design process
- digital libraries
- interactive virtual
- e learning