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Using combinatorial creativity to support end-user design of digital games.
Telmo Zarraonandia
Paloma Díaz
Ignacio Aedo
Published in:
Multim. Tools Appl. (2017)
Keyphrases
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end users
user interface
user experience
digital games
design process
educational contexts
idea generation
application development
development process
learning scenarios
distance learning
user requirements
service providers
user driven
design concepts
user friendliness
virtual environment
social networks