An empirical investigation of virtual world projects and metaverse technology capabilities.
Dawn OwensAlanah MitchellDeepak KhazanchiIlze ZigursPublished in: Data Base (2011)
Keyphrases
- virtual world
- virtual environment
- case study
- virtual learning environments
- physical world
- virtual reality
- multi user
- mixed reality
- cost effective
- technical aspects
- rapid development
- game based learning
- technology advances
- data processing
- social context
- professional practice
- immersive environments
- virtual humans
- virtual communities
- computer graphics
- computer systems
- vision system