eSports: a new era of spectator games from a consumer's viewpoint.
Alan D. SmithAmber A. Smith-DitizioPublished in: Int. J. Bus. Inf. Syst. (2021)
Keyphrases
- viewpoint
- video games
- board game
- game tree search
- weighted majority
- lighting conditions
- game design
- purchase behavior
- human computation
- computer games
- d objects
- illumination conditions
- consumer behavior
- game playing
- online stores
- nash equilibria
- coalitional games
- imperfect information
- learning algorithm
- e learning
- general game playing
- cooperative
- electronic commerce
- game theory
- game development
- game theoretic
- data sets
- educational games
- big data
- key features