NVIDIA GPU scheduling details in virtualized environments: work-in-progress.
Nicola CapodieciRoberto CavicchioliMarko BertognaPublished in: EMSOFT (2018)
Keyphrases
- parallel implementation
- graphics processing units
- graphics hardware
- graphics processors
- gpu implementation
- scheduling problem
- heterogeneous computing
- real time
- compute unified device architecture
- gpu accelerated
- real world
- resource allocation
- general purpose
- parallel computation
- real time database systems
- scheduling algorithm
- dynamic scheduling
- round robin
- resource utilization
- implementation details
- highly dynamic
- virtual machine
- parallel processing
- cloud computing
- times faster