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Exploring students learning behavior with an interactive etextbook in computer science courses.
Eric Fouh
Daniel A. Breakiron
Sally Hamouda
Mohammed F. Farghally
Clifford A. Shaffer
Published in:
Comput. Hum. Behav. (2014)
Keyphrases
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students learning
computer science courses
learning outcomes
collaborative learning
learning platform
learning experience
science education
learning environment
student learning
grade students
language learning
learning processes
learning objects
game based learning
activity theory