Virtual Reality Escape Rooms for STEM Education in Industry 4.0: Greek Teachers Perspectives.
Stylianos MystakidisGeorge PapantzikosChrysostomos D. StyliosPublished in: SEEDA-CECNSM (2021)
Keyphrases
- virtual reality
- virtual reality technology
- e learning
- educational technology
- primary and secondary school
- young students
- virtual environment
- elementary school
- teacher training
- learning community
- educational resources
- preservice teachers
- science teachers
- blended learning
- secondary school
- computer graphics
- learning environment
- primary school
- engineering education
- augmented reality
- technology integration
- teacher education
- teaching methods
- lifelong learning
- professional development
- teacher professional development
- problem based learning
- special education
- higher education
- mathematics education
- three dimensional
- virtual world
- learning platforms
- educational experiences
- high school
- science education
- digital games
- photorealistic
- multi sensory
- educational settings
- virtual humans
- learning sciences
- virtual museum
- interactive virtual
- classroom activities
- visual data mining
- learning objects
- collaborative virtual environments
- school teachers
- computer animation
- virtual laboratory
- serious games
- distance education
- learning tools
- educational materials
- distance learning
- hong kong
- virtual training
- learning analytics
- mobile learning
- digital libraries
- learning process
- tangible user interface
- machine learning