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Impact of violent video game realism on the self-concept of aggressiveness assessed with explicit and implicit measures.
Joerg Zumbach
Caroline Seitz
Matthias Blümke
Published in:
Comput. Hum. Behav. (2015)
Keyphrases
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video games
learning experience
educational games
game play
game design
serious games
commercial games
computer games
mobile phone
game playing
game based learning
explicit knowledge
neural network
evaluation measures
virtual reality
machine learning
explicit feedback