An Improved Algorithm for Terrain Rendering.
Wei CaoLin HuangYunfeng HuDuanyang XuHongyan RenJunxing YangPublished in: IGARSS (2019)
Keyphrases
- terrain modeling
- real time rendering
- computer graphics
- image synthesis
- multiresolution
- three dimensional
- high quality
- rendered images
- real time
- ray tracing
- ambient occlusion
- image generation
- texture mapping
- frame buffer
- gpu implementation
- view dependent
- image based rendering
- photorealistic
- graphics hardware
- global illumination
- digital elevation models
- high fidelity
- image based modeling
- frame rate
- range images
- depth map
- social networks