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A Particle-Based Real-Time CG Rendering of Carbonated Water with Automatic Release of Bubbles.
Kazuki Yanai
Mitsunori Makino
Published in:
CW (2015)
Keyphrases
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real time
graphics hardware
high fidelity
low cost
real time rendering
control system
vision system
image rendering
volume rendering
general purpose
computer graphics
fully automatic
high definition
water consumption
water level
image warping
water resources
water quality
semi automatic
data driven
three dimensional