A Serious Gaming Approach for Teaching Environmental Entrepreneurship.
Florian BajraktariFerdinand Shuyu XiongClemens DrieschnerViktor Karl MösleinBenedikt Pirmin StröblMatthias Christoph UteschHelmut KrcmarPublished in: EDUCON (2021)
Keyphrases
- engineering students
- learning environment
- online learning
- learning process
- environmental protection
- distance learning
- role playing game
- higher education
- digital games
- learning analytics
- digital game based learning
- e learning
- cooperative learning
- high school
- virtual environment
- computer technology
- educational games
- hong kong
- engineering education
- university level
- learning systems
- problem based learning
- science education
- programming course
- learning tools
- computer games
- air quality
- information technology