Can virtual reality predict body part discomfort and performance of people in realistic world for assembling tasks?
Bo HuLiang MaWei ZhangGaverial SalvendyDamien ChablatFouad BennisPublished in: CoRR (2011)
Keyphrases
- virtual reality
- body parts
- human body
- virtual environment
- three dimensional
- virtual space
- pose estimation
- computer animation
- computer graphics
- action recognition
- augmented reality
- photorealistic
- virtual world
- virtual humans
- virtual reality technology
- human pose estimation
- multi sensory
- interactive virtual
- tangible user interface
- motion tracking
- human motion
- video sequences
- spatial and temporal
- video frames
- virtual museum
- virtual reality environments
- human pose
- signal processing
- viewpoint
- image sequences
- metadata