Hierarchical Image-Based Rendering using Texture Mapping Hardware.
Nelson MaxOliver DeussenBrett KeatingPublished in: Rendering Techniques (1999)
Keyphrases
- texture mapping
- image based rendering
- graphics hardware
- d scene
- computer graphics
- depth information
- stereo vision
- view dependent
- real time
- multiple cameras
- photorealistic
- light field
- dynamic scenes
- image synthesis
- d objects
- view synthesis
- real scenes
- depth map
- vision system
- image space
- geometric information
- highly accurate
- d mesh
- range images
- multi view
- dynamic programming
- image processing