Using Personalized Finger Gestures for Navigating Virtual Characters.
Christos A. OuzounisChristos MousasChristos-Nikolaos AnagnostopoulosPaul NewburyPublished in: VRIPHYS (2015)
Keyphrases
- virtual characters
- virtual environment
- hand motion
- social interaction
- human hand
- gesture recognition
- embodied conversational agents
- e learning
- hand gestures
- pedagogical agents
- sign language
- serious games
- crowd simulation
- cognitive architecture
- virtual humans
- virtual reality
- human computer interaction
- hand postures
- pose estimation
- three dimensional