A maximizing characteristic for critical configurations of chip-firing games on digraphs.
Hoang-Thach NguyenThi Thu Huong TranPublished in: Discret. Appl. Math. (2018)
Keyphrases
- low cost
- high speed
- nash equilibria
- video games
- directed graph
- game theory
- equivalence classes
- game design
- game playing
- vlsi design
- nash equilibrium
- game play
- random walk
- high density
- game theoretic
- perfect information
- imperfect information
- learning agents
- pure nash equilibria
- monte carlo tree search
- educational games
- computer games
- image sensor
- circuit design
- single chip
- online game
- serious games
- learning games
- neural network
- programmable logic
- weighted majority
- analog vlsi
- real time